Phases of the technological project for the development of social, creative and languaje skills
The present study aimed to strengthen social, creative, and language skills among primary school students through the implementation of a pedagogical strategy based on the STEAM approach and computational thinking, particularly from the abstraction dimension. A quantitative study with a descriptive scope and a pre-experimental design was conducted, employing a pretest-posttest assessment with a single group. The sample consisted of 30 fourth-grade students from Antonio Nariño Educational Institution, Eduardo Santos Montejo Campus, located in Cartagena de Indias, Colombia. The intervention was structured around the phases of the technological project methodology and Problem-Based Learning (PBL), encouraging students to develop technological solutions through practical and collaborative activities. The results revealed an improvement in students’ performance, with the proportion of students at the low-performance level decreasing from 50.0% to 16.7%, while the basic-performance level increased from 33.3% to 66.7%; the high-performance level remained stable at 16.7%. Furthermore, progress was observed in cognitive, social, and communication skills, as well as in students’ ability to apply abstraction when solving problems. It is concluded that the integration of the STEAM approach and computational thinking constitutes an effective strategy for promoting meaningful learning and strengthening essential competencies among primary education students, even in contexts with limited technological resources.
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